I started my carreer at Ubisoft (and in the Games Industry) with a 3 month Internship and stayed for almost 3 years. My responsibilities involved working as a Gameplay Programmer for the Free To Play Online version of the Anno games.
After that I've shifted my focus towards the more low level and performance oriented world of AA and AAA games. Sadly the Title we were working on is yet to be announced.
Players have been waiting for the possibility to build monumental structures like cathedrals or the hanging gardens for many previous installments of the Anno series. I was involved in the development of the feature, which included extending the game by features like multiple building stages, resource sockets and more complex questlines.
I was part of the team responsible for extending the engine by all Combat features. This involved rewriting parts of the graphic engine to enable 3D graphics in the existing 2D engine as well as programming the combat logic.
I started my career as a Teacher at Ubisoft Blue Byte by giving "Programming for Non Programmers" classes. More about that in the teacher section.